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HAND RANKINGS The
recognized five-card combinations are summarized next in order of rank (the
highest-ranked hand, which is the least likely to occur, is listed first). To
reinforce the concept of pocket cards and community cards, a sample hand is
shown for each hand ranking. Pocket cards are on the left, and the complementing
community cards follow each description. Learn to spot patterns in the formation
of hands. The use of community cards creates possibilities for hands in
Hold’em that players of seven-card stud don’t think about. For example, in
contrast to stud, it is possible for two Hold’em players each to have three
cards of the same rank. However, it is impossible for two Hold’em players to
have flushes in different suits. These new possibilities and new limitations are
discussed. STRAIGHT
FLUSH — five sequentially ordered cards of the same suit. The value of the
highest card determines the value of the straight flush. The highest-ranking
hand possible, a royal flush, is A, K, Q, J, 10 (all of the same suit). FOUR
OF A KIND — four cards of the same rank, such as four 9’s or four Aces. In
Hold’em, at least one pair must appear on the board for someone to have four
of kind. For example: if you are dealt two 9’s, the other two 9’s must
appear on the board for you to have four 9’s. You can also have four 9’s if
three 9’s appear on the board and you hold the remaining 9. If two pairs are
on the board, it is possible for two players to have four of a kind. In this
case, the rank of the cards forming the hand determines the rank of the hand
(four 9’s beat four 8’s). If all four 9’s appear on the board, then all
players have four 9’s as their hand. To win the hand in this circumstance, one
of your pocket cards must be higher than anyone else’s pocket card and higher
than the fifth card on the board. This illustrates an important concept in
Hold’em — the kicker. A kicker is a pocket card that is not part of
the combination but decides ties. If the fifth card on the board is higher than
anyone’s kicker, all players have the exactly the same hand and the pot is
split. FULL
HOUSE —A full house (also referred to as a boat) is three of one kind
and two of another. For someone to have a full house, at least a pair must
appear on the board. There are several card combinations that allow you to have
a full house. One is to have a pair of pocket cards that match one card on the
board and an unrelated pair also appears. A full house also occurs with two
unmatched pocket cards when one matches a pair on the board and the other
matches one of the other board cards. For example, you have a two 4’s as
pocket cards and the board has 10, 10, 4, J, A. (you have 4’s full with
10’s). Notice that in this case, you could lose to someone holding 10, A. They
would have 10’s full with aces. That person could lose to someone with a pair
of jacks who would have jacks full with 10’s. When multiple players have full
houses, the person with highest three of a kind wins. The pair only comes into
play when players have the same three of a kind. Given this board, a person
holding A, 10 beats a player hold 10, J. Each player has 10’s full, so the
pairs play and the aces beat the jacks. A less common way to have a full house
is when three of kind appears on the board and you hold a pair in the pocket.
Again, if two or more people hold a pair in the pocket, the highest pair wins. FLUSH
— five cards of the same suit. In Hold’em, at least three suited cards must
appear on the board for someone to have a flush. Note that since only five cards
appear on the board, it is not possible for two players in the same hand to have
flushes in different suits. All flushes will be of the same suit and again, the
highest card wins. For example: if three hearts appear on the board, a person
holding A, 2 of hearts beats someone holding K, Q of hearts. If four hearts
appear on the board a person holding an A of hearts, and a 2 of a different suit
beats someone holding any other pair of hearts, since only one card is needed to
complete the flush and their one card is the A of hearts. Having an Ace high
flush is referred to as having the nut flush. Of course, if the board showed 3,
4, 5, 6 of hearts someone holding a 2 of hearts beats someone holding an Ace
since the 2 completes a straight flush. STRAIGHT
— five cards of differing suits in sequential order. The higher the rank of
the top card, the higher the straight. The highest possible straight is an Ace
high straight (A, K, Q, J, 10) . The lowest possible straight is A, 2, 3, 4, 5
and is often referred to as a bicycle or wheel. At least three of the
cards in the straight must come from the board. THREE
OF A KIND — three cards of the same rank, also referred to as trips or
a set. You have trips if a pocket pair matches one of the cards on the
board, or if one of your pocket cards matches a pair on the board, or if three
of kind appears on the board. Note that more than one player can hold three of
the same kind. If a pair of aces is on the board, you hold one ace and an
opponent holds the other ace, you both have three aces. If three of a kind
appears on the board, all players have at least three of a kind. TWO
PAIR — two cards of one rank in combination with two cards of a different
rank. This is a very common hand in Hold’em and illustrates a concept
discussed earlier — the kicker. Suppose the board shows K, K, 3, 7, 5. You
hold J, 3 and another player holds a 10, 3. Both of you have two pair, K’s and
3’s but you win, since your J kicker beats his 10 kicker. As mentioned before,
it is possible for the top kicker to appear on the board, in which case the pot
is split. Suppose for the same pocket cards the board showed, K, K, 3, 7, A.
Both of you have K’s and 3’s with an ace kicker. Your J does not get to play
and the pot is split. When comparing hands with two pair, the top pair
determines who wins. Which brings us to another important concept in Hold’em
— the overcard. Suppose you have K, Q in the pocket and the board comes
up K, 3, 3, 5, A. The ace on the board is an overcard to your king. Your hand is
two pair, kings and threes but you lose to anyone holding a single ace in the
pocket, since they also have two pair (Aces and threes). ONE
PAIR — two cards of the same rank. If you have two pocket cards of the same
rank, you have one pair. If two cards of the same rank appear on the board,
everyone has at least one pair. Any card you hold that matches at least one card
on the board gives you one pair. HIGH
CARD — If none of the combinations described can be formed, the high card wins
at showdown. If players share the same high card, the second highest card plays
and so on. SPLIT
POTS - Suits are not ranked in poker. If two or more players have the same five
card hand at showdown, the money is split between them. |
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Last modified: September 15, 2007 |